// dispatcher.h : header file // ///////////////////////////////////////////////////////////////////////////// // dispatcher command target class CDispatcher : public CCmdTarget { DECLARE_DYNCREATE(CDispatcher) CDispatcher(); // protected constructor used by dynamic creation // Attributes public: private: int m_beepType; // Operations public: void Beep(void); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CDispatcher) public: virtual void OnFinalRelease(); //}}AFX_VIRTUAL // Implementation protected: virtual ~CDispatcher(); // Generated message map functions //{{AFX_MSG(CDispatcher) // NOTE - the ClassWizard will add and remove member functions here. //}}AFX_MSG DECLARE_MESSAGE_MAP() DECLARE_OLECREATE(CDispatcher) // Generated OLE dispatch map functions //{{AFX_DISPATCH(CDispatcher) // NOTE - the ClassWizard will add and remove member functions here. //}}AFX_DISPATCH DECLARE_DISPATCH_MAP() DECLARE_INTERFACE_MAP() }; /////////////////////////////////////////////////////////////////////////////